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3D Modeling & Design

3D Modeling in Blender: Art, Products, and Games

Model Like a Pro in Blender

12 lessons4 modules9h 5m durationintermediate level

Instructor: StretchLearn Faculty

About this course

This intermediate course teaches you to model with intention: every technique is grounded in how studios and freelancers actually build 3D assets for product visualization, game engines, and digital art. You will work through complete modeling workflows, understand why topology decisions matter, unwrap and texture assets using industry conventions, light and render with Cycles and EEVEE, and export files that survive the pipeline. Projects escalate from a clean product model to a game-ready character prop, giving you a portfolio that speaks for itself.

Curriculum

Module 1: Mesh Foundations and Modeling Workflow3 lessons
Module 2: UV Unwrapping and Texture Preparation3 lessons
  • Seam Strategy: Where to Cut and Why🔒40m
  • Efficient Unwrapping Techniques for Complex Objects🔒45m
  • Baking Textures: Normals, AO, and Curvature🔒50m
Module 3: Materials, Texturing, and Surface Realism3 lessons
  • PBR Materials: Base Color, Roughness, and Metalness🔒45m
  • Procedural Textures and Shader Node Networks🔒45m
  • Texture Painting in Blender: Markings, Decals, and Detail🔒50m
Module 4: Lighting, Rendering, and Export3 lessons
  • Lighting for Product and Environment Renders🔒50m
  • Cycles vs. EEVEE: Choosing the Right Renderer🔒40m
  • Exporting for Game Engines, Clients, and Production🔒45m
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