3D Modeling & Design
3D Modeling in Blender: Art, Products, and Games
Model Like a Pro in Blender
12 lessons4 modules9h 5m durationintermediate level
About this course
This intermediate course teaches you to model with intention: every technique is grounded in how studios and freelancers actually build 3D assets for product visualization, game engines, and digital art. You will work through complete modeling workflows, understand why topology decisions matter, unwrap and texture assets using industry conventions, light and render with Cycles and EEVEE, and export files that survive the pipeline. Projects escalate from a clean product model to a game-ready character prop, giving you a portfolio that speaks for itself.
Curriculum
Module 1: Mesh Foundations and Modeling Workflow
- Topology That Works: Edge Loops, Poles, and FlowPreview
- Box Modeling a Product: From Block to Detail🔒
- Modifiers That Multiply Your Output🔒
Module 2: UV Unwrapping and Texture Preparation
- Seam Strategy: Where to Cut and Why🔒
- Efficient Unwrapping Techniques for Complex Objects🔒
- Baking Textures: Normals, AO, and Curvature🔒
Module 3: Materials, Texturing, and Surface Realism
- PBR Materials: Base Color, Roughness, and Metalness🔒
- Procedural Textures and Shader Node Networks🔒
- Texture Painting in Blender: Markings, Decals, and Detail🔒
Module 4: Lighting, Rendering, and Export
- Lighting for Product and Environment Renders🔒
- Cycles vs. EEVEE: Choosing the Right Renderer🔒
- Exporting for Game Engines, Clients, and Production🔒
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