3D Design & Visualisation
Blender for Product Visualisation
Model any product in Blender, from flat reference to spinning turntable
12 lessons4 modules9h 35m durationbeginner level
About this course
This beginner course teaches the modelling half of product visualisation in Blender: how to bring in CAD and SVG references, block out and refine forms with subdivision-surface modelling, and keep topology clean enough to shade and animate. You will UV unwrap with minimal distortion, build flexible procedural shaders that need no texture downloads, and set up a camera-orbit turntable. By the end you can take a product from a flat reference image to a render-ready model, a still frame, and a looping turntable that shows every angle.
Curriculum
Module 1: References, Units, and Reference-Driven Setup
- Setting Up Blender for Product ModellingPreview
- Importing CAD and SVG References🔒
- Blocking Out Proportions🔒
Module 2: Subdivision-Surface Modelling
- How Subdivision Surfaces Work🔒
- Edge Loops, Support Loops, and Bevels🔒
- Mirroring and Building Detail🔒
Module 3: UV Unwrapping and Procedural Shading
- UV Unwrapping Without Distortion🔒
- Building Procedural Materials🔒
- Labels, Decals, and Logos🔒
Module 4: Cameras, Stills, and Turntable Output
- Framing the Hero Still🔒
- Building a Camera-Orbit Turntable🔒
- Exporting Stills and Turntables🔒
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