Print & Product Design
Merchandise & Apparel Design
Design Merch That Actually Prints
12 lessons4 modules9h 0m durationbeginner level
About this course
This course turns a graphic concept into a production-ready apparel and merchandise design. You will learn how screen printing, DTG, DTF, and embroidery each constrain your artwork, how to prep separations and Pantone-matched files, and how to choose the right blank garment. By the end you can present photoreal mockups and a tech pack a printer can run without questions.
Curriculum
Module 1: Print Methods and What They Demand of Your Art
- Screen Printing vs DTG vs DTF vs EmbroideryPreview
- Color Count, Run Size, and Unit Economics🔒
- Placement, Print Areas, and Standard Sizing🔒
Module 2: Print-Ready File Preparation
- Vector vs Raster, Resolution, and Color Mode🔒
- Spot Colors, Pantone, and Color Separation🔒
- Bleed, Trim, Safe Zones, and File Handoff🔒
Module 3: Garments, Blanks, and Material Choices
- Reading a Garment: Fabric, Weight, and Fit🔒
- Choosing Blanks: Brands and Catalogs🔒
- Beyond Tees: Caps, Bags, Hoodies, and Accessories🔒
Module 4: Mockups, Tech Packs, and Presentation
- Photoreal Mockups and Flat-Lay Presentation🔒
- Building a Merch Tech Pack and Spec Sheet🔒
- Approvals, Sampling, and Production Handoff🔒
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