Audio & Podcasting
Voice Acting for Animation & Games
Turn one voice into a roster of characters that book
12 lessons4 modules9h 0m durationbeginner level
About this course
Learn to invent and sustain character voices that stay consistent take after take, then deliver them in the rooms that actually hire: animation, video games, and audiobooks. You will train cold-reading so unfamiliar scripts read like you wrote them, learn the exact direction vocabulary directors use so an adjustment lands on the first redirect, and protect your voice through the brutal demands of a battle-cry session. The course finishes with a working home-booth setup, a genre-targeted demo reel, and an audition pipeline on Casting Call Club, Backstage, and agency rosters.
Curriculum
Module 1: Building a Character Voice That Holds Up
- The Three Dials: Placement, Pace, and PitchPreview
- Giving the Character a Want and a Spine🔒
- Documenting and Recalling Your Voices🔒
Module 2: Cold-Reading Scripts Like a Pro
- Scanning Sides Before You Speak🔒
- Marking a Script for a Confident Take🔒
- Breath, Stamina, and Long-Form Reads🔒
Module 3: Taking Direction and Protecting Your Voice
- The Language of the Director🔒
- Self-Directing in the Booth🔒
- Efforts, Screams, and Vocal Health🔒
Module 4: Setting Up and Booking the Work
- A Home Booth That Casting Will Accept🔒
- Cutting a Demo Reel That Books🔒
- Running an Audition Pipeline🔒
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